Zones open in phases
Areas can now be opened and closed live. Closed places show as coming soon, so new zones and dungeons can arrive one at a time.
1GreenhollowTue 3 Nov
2The GoldmarchTue 10 Nov
3The GloamwoodTue 17 Nov
?Not confirmedmay change
?Not confirmedmay change
?Not confirmedmay change
?Not confirmedmay change
The game opens. A quiet forest, rabid animals and the old guardians of the wood.
Co-op dungeons
The first co-op dungeon, a day or two before the Goldmarch opens.
Wheat fields and old roads, and the Redhand Brotherhood taking what the farmers have.
Co-op dungeons
The second co-op dungeon, for the Goldmarch.
A forest so dark the lanterns went out. The Wardens sealed it for a reason.
Co-op dungeons
The dungeon of the Gloamwood.
Plank roads, stilt villages and green fog.
Co-op dungeons
The dungeon of Mirefen Marsh.
Black pines, drifting snow and an old Warden waiting at the top.
Co-op dungeons
The dungeon of Frostpeak.
Grey cliffs, wrecked ships and a lighthouse that has been dark for a hundred years.
Co-op dungeons
The dungeon of the Brinewatch Coast.
A new island at the edge of the map, and the last of the Hollow.
Co-op dungeons
The first of the two dungeons of Rimeholm.
Co-op dungeons
The last dungeon of the first season.
Areas can now be opened and closed live. Closed places show as coming soon, so new zones and dungeons can arrive one at a time.
Pick a favorite mount and summon it with one button (H). Map journeys now ride your favorite.
Weapons and shields now show their own look, and the priest crafted looks appear in the Transmogrifier.